The Age of Exploration, formerly the Age of Discovery, is the sixth generator that creates Ideas. In this age, innovations in navigation and transportation allowed for Europe and the Americas to make contact, leading to colonization, cultural exchange, and violence.
Description[]
"Pushing the boundaries of land and sea, explorers open the globe to trade, colonialism, and an unprecedented exchange of knowledge and culture. Fighting the spread of disease remains a challenge."
Design[]
The icon for the Age of Exploration is a gold sextant and a spyglass.
Upgrades[]
Age of Exploration has 19 upgrades, increasing the generator efficiency with a total x1.22219e31 multiplier.
Icon | Name | Description | Cost | Efficiency | Requires |
---|---|---|---|---|---|
Caravel | Explorers, traders, and pirates favor fast, versatile ships. Caravels have rounded bottoms and square sails for speed and triangular sails for steering near shore. Portugal relies on early models to set up trading posts and forts along the African coast. | 182,500 | 50% | Age of Exploration | |
Musket | In the early 16th century, Europeans use muzzle-loaded long guns to pierce armored suits—soon to be obsolete. The slow load time is mitigated by soldiers firing in orchestrated volleys with greater accuracy and range. | 230,000 | 20% | Age of Exploration Fire Lance | |
Astrolabe | Ocean navigators rely on astronomy tools to determine time and latitude by calculating the position of celestial objects. Astrolabes work, but their multiple parts for sighting are tricky to line up on a rolling ship deck. | 241,500 | 50% | Age of Exploration | |
Galleon | Long, sleek, and sturdy, these multi-deck sailing ships can carry tons of cargo across open ocean. Cheap to build, galleons convert easily into warships, becoming a mainstay of naval warfare by the late-16th century. | 345,000 | 75% | Caravel | |
Magnetic Compass | A free-spinning needle made of iron or steel points to Earth's magnetic north pole from almost any place on the globe. When crossing uncharted land and sea—no maps or guides!—explorers rely on compasses to keep heading in the right direction. | 345,000 | 30% | Astrolabe | |
Global Trade | With the ability to sail around the world, ships of exploration are soon followed by trading vessels. The race is on to transport goods between continents for profit. Global trading markets, jolted by booms and busts, create a world economy. | 360,000 | 25% | Caravel Banking | |
Cannon | Super-size a gun with powerful propellant and a sturdy barrel, and we can launch heavy balls over great distances. Artillery units cut large swathes of destruction across battlefields and blow holes ships, changing the way we fight wars. | 460,000 | 25% | Fire Lance Catapult | |
Heliocentrism | At the turn of the 16th century, mathematical models lay to rest the dogged belief that the universe revolves around Earth. Placing the Sun at the center of the known cosmos is a leap forward, but it is just a start. This theory will be rigorously tested. | 525,000 | 50% | Telescope Magnetic Compass | |
Sextant | Compact, simple, and more precise than astrolabes on rough seas, sextants become the navigation tool of choice in the 18th century. They can measure angles between any two objects, skyward or on land, guiding explorers ever further around the globe. | 1.38e6 | 25% | Astrolabe | |
Microscope | About 1590, for the first time, we can see a tiny world that our eyes alone can't perceive. Microscopes with one or more curved lenses in a tube make objects appear larger, revealing bacteria, protozoa, living yeast, blood cells, and more. | 1.84e6 | 25% | Age of Exploration Glasses | |
Coinage | Coins are small metal discs of different value that represent currency and enable commerce. Standardization of these coins allowed for buying, selling, and saving across different nations. | 1.5e8 | 1,000,000% | Government Mints 50 Artifact in Augmentations Console | |
Steel | An alloy with high tensile strength that is cheap to make, steel is strong and durable and used in building cities and making weapons. | 4.92e9 | 50% | 50 Age of Exploration | |
Colonialism | In the 15th century, explorers open sea routes across the Atlantic and around Africa to India and beyond. Five centuries of colonialism begin as Europeans conquer, develop, and exploit lands in Africa, the Americas, and south Asia. | 5.33e12 | 100% | 100 Age of Exploration Musket Galleon | |
Machu Picchu | At the cusp of the Amazon basin and the Andes, Machu Picchu is a pinnacle of civil engineering. Without the wheel or iron, Incas design stone structures, terraces, and water systems that will stand up to 500 years of earthquakes and landslides. | 3e22 | 1,100,000% | Age of Exploration Glitch: 1.00e7 | |
Longitude | Astronomy tools pinpoint latitude—the distance north or south of the equator—but tracking a ships east-west position is less exact. Longitude requires dead reckoning, estimating speed and time traveled in a direction and factoring in currents and wind drift. | 6e25 | 5,000% | Heliocentrism Machu Picchu | |
Rocket | Fireworks shows spur inventors to improve rockets. In Germany, the first step rockets launch: A big rocket shoots sky-high and burns out, then a little rocket fires to deliver the payload. Four centuries later, multi-stage rockets will launch a Space Age. | 3.3e27 | 160,000% | Cannon Machu Picchu | |
Magellan's Expedition | Ferdinand Magellan, a Portuguese noble, and all but 18 men of his 270-member crew die en route. But one ship out of five, captained by a Basque navigator, returns to Spain in 1521 to complete the first round-the-world voyage. | 5e29 | 7e7% | Galleon 95 Artifact in Augmentations Console | |
Stock Market | In 1602, the Dutch East India Company invites people to own a piece of the spice trade. The modern stock market is born—a central platform for buying and selling shares in companies. Investors reap rewards but also share in the risk of failure. | 6.3e29 | 3,200,000% | Banking Machu Picchu | |
Taj Mahal | Mumtaz Mahal ("Chosen One of the Palace") died in childbirth, and Mughal Emperor Shah Jahan builds a marble mausoleum to immortalize her. The four faces feature identical symmetry, with a blend of Indian, Persian, Turkish, and Islamic styles. | 6e30 | 9e7% | Age of Exploration Organized Religion 150 Artifact in Augmentations Console |
Achievements[]
Civilization | |
---|---|
Ancient Civilizations | Stone Age • Neolithic • Bronze Age • Iron Age |
Pre-Industrial Civilizations | Middle Ages • Age of Exploration • Scientific Revolution |
Technological Civilizations | Industrial Revolution • Atomic Age • Information Age • Emergent Age • Singularity |
Colonization of Mars | Rover • Human Expedition • Martian Settlement • Martian Factory • Martian City |