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This article is a work in progress.

TODO: Missing Explorations' Quantum Charges.
Some information might be incomplete or irrelevant, but you can help Cell to Singularity Wiki by expanding it.

Time Flux Icon

Boosters are power-ups which help speeding up player progress in the game. Some boosters can be used for free via advertisements (mobile only), while every booster, except Infinity Pass, can be purchased with DarwiniumDarwinium Darwinium.

Icon Boost Benefits Cost Free via ad?
Infinity Pass
All Simulations
All 1 and 2 DarwiniumDarwinium Darwinium purchases become free. This includes Boosts, Double Idle Income, Red Dwarfs, Stone Geodes, Mystery Traits, all Quantum Charges, Nanobot recharges, Shooting Star, and Darwinium Synthesizer Doubling. $12.99 USD No
Time Flux
All Simulations, except Beyond
Allows you to time warp 4 hours in Primary Simulation and Mesozoic Valley, or an hour in Explorations.
Note: The total earnings are affected by the current speed. Therefore, it works incredibly well with fully-maxed Nanobots, potentially shortening weeks or even months' worth of grind in the Mesozoic Valley to just a few seconds.
10 DarwiniumDarwinium
Entropy Burst
Primary Simulation
Gives a burst of EntropyEntropy Entropy.
Note: The amount of Entropy you'll gain from the boost depends on your current production, capped at 1e58.
8 DarwiniumDarwinium
Idea Burst
Primary Simulation
Gives a burst of IdeasIdeas Ideas.
Note: The amount of Ideas you'll gain from the boost depends on your current production, capped at 1e58.
8 DarwiniumDarwinium
Shooting Star
Primary Simulation
Grants 30x power to your tap for 15 seconds.
Note: The Shooting Star occasionally appears in the Planetary garden.
2 DarwiniumDarwinium Yes
Quantum Charge
Primary Simulation
Give a certain amount of EntropyEntropy Entropy and IdeasIdeas Ideas, depending on your current production.
Note: The Quantum Charge occasionally appears in every garden, and also the tree.
1 DarwiniumDarwinium
Primary Boost
Primary Simulation
Grants 2x power to your Primary Simulation production for 4 hours. 2 DarwiniumDarwinium
Primary Boost 4x
Primary Simulation
Grants 4x power to your Primary Simulation production for 4 hours.
Note: This is only purchasable when Primary Simulation is 2x boosted for more than 16 hours.
2 DarwiniumDarwinium
Quantum Charge
Mesozoic Valley
Give a certain amount of FossilFossil Fossil, depending on your current production.
Note: The Quantum Charge occasionally appears in the garden and the tree.
1 DarwiniumDarwinium
Mesozoic Boost
Mesozoic Valley
Grants 2x power to your Mesozoic Valley production for 4 hours. 2 DarwiniumDarwinium
Mesozoic Boost 4x
Mesozoic Valley
Grants 4x power to your Mesozoic Valley production for 4 hours.
Note: This is only purchasable when Mesozoic Valley is 2x boosted for more than 16 hours.
2 DarwiniumDarwinium
Super Charge
Beyond
The generator with active Super Charge produces more StardustStardust Stardust for a short period of time.
Note: A Super Charge is occasionally available on a random generator in the tree.
None
(1 DarwiniumDarwinium for 5x power)
No
Quantum Charge
Beyond
Give a certain amount of StardustStardust Stardust, depending on your current production.
Note: The Quantum Charge occasionally appears in the garden and the tree.
1 DarwiniumDarwinium Yes
Beyond Boost
Beyond
Grants 2x power to your Beyond production for 4 hours. 2 DarwiniumDarwinium
Beyond Boost 4x
Beyond
Grants 4x power to your Beyond production for 4 hours.
Note: This is only purchasable when Beyond is 2x boosted for more than 16 hours.
2 DarwiniumDarwinium

Trivia[]

  • Originally, the shooting star boost would work for 20 seconds, however, in an update, this was reduced to 15 seconds.
  • Originally, the cost of time flux was 3 darwinium, and the costs of entropy/idea bursts were 4 darwinium, however, in an update, these were increased to 10 and 8.
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