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This article is a work in progress.
TODO: Missing Explorations' Quantum Charges.
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Boosters are power-ups which help speeding up player progress in the game. Some boosters can be used for free via advertisements (mobile only), while every booster, except Infinity Pass, can be purchased with Darwinium.
Icon | Boost | Benefits | Cost | Free via ad? |
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Infinity Pass All Simulations |
All 1 and 2 Darwinium purchases become free. This includes Boosts, Double Idle Income, Red Dwarfs, Stone Geodes, Mystery Traits, all Quantum Charges, Nanobot recharges, Shooting Star, and Darwinium Synthesizer Doubling. | $12.99 USD | No |
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Time Flux All Simulations, except Beyond |
Allows you to time warp 4 hours in Primary Simulation and Mesozoic Valley, or an hour in Explorations. Note: The total earnings are affected by the current speed. Therefore, it works incredibly well with fully-maxed Nanobots, potentially shortening weeks or even months' worth of grind in the Mesozoic Valley to just a few seconds. |
10 | |
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Entropy Burst Primary Simulation |
Gives a burst of Entropy. Note: The amount of Entropy you'll gain from the boost depends on your current production, capped at 1e58. |
8 | |
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Idea Burst Primary Simulation |
Gives a burst of Ideas. Note: The amount of Ideas you'll gain from the boost depends on your current production, capped at 1e58. |
8 | |
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Shooting Star Primary Simulation |
Grants 30x power to your tap for 15 seconds. Note: The Shooting Star occasionally appears in the Planetary garden. |
2 | Yes |
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Quantum Charge Primary Simulation |
Give a certain amount of Entropy and Ideas, depending on your current production. Note: The Quantum Charge occasionally appears in every garden, and also the tree. |
1 | |
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Primary Boost Primary Simulation |
Grants 2x power to your Primary Simulation production for 4 hours. | 2 | |
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Primary Boost 4x Primary Simulation |
Grants 4x power to your Primary Simulation production for 4 hours. Note: This is only purchasable when Primary Simulation is 2x boosted for more than 16 hours. |
2 | |
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Quantum Charge Mesozoic Valley |
Give a certain amount of Fossil, depending on your current production. Note: The Quantum Charge occasionally appears in the garden and the tree. |
1 | |
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Mesozoic Boost Mesozoic Valley |
Grants 2x power to your Mesozoic Valley production for 4 hours. | 2 | |
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Mesozoic Boost 4x Mesozoic Valley |
Grants 4x power to your Mesozoic Valley production for 4 hours. Note: This is only purchasable when Mesozoic Valley is 2x boosted for more than 16 hours. |
2 | |
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Super Charge Beyond |
The generator with active Super Charge produces more Stardust for a short period of time. Note: A Super Charge is occasionally available on a random generator in the tree. |
None (1 for 5x power) |
No |
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Quantum Charge Beyond |
Give a certain amount of Stardust, depending on your current production. Note: The Quantum Charge occasionally appears in the garden and the tree. |
1 | Yes |
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Beyond Boost Beyond |
Grants 2x power to your Beyond production for 4 hours. | 2 | |
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Beyond Boost 4x Beyond |
Grants 4x power to your Beyond production for 4 hours. Note: This is only purchasable when Beyond is 2x boosted for more than 16 hours. |
2 |
Trivia[]
- Originally, the shooting star boost would work for 20 seconds, however, in an update, this was reduced to 15 seconds.
- Originally, the cost of time flux was 3 darwinium, and the costs of entropy/idea bursts were 4 darwinium, however, in an update, these were increased to 10 and 8.