"How was Semblance created? Investigate the benefits, dangers, and fears surrounding Artificial Intelligence." ― Information Tab
Mind Machines is a limited time exploration which focuses on Artificial Intelligence. It features 6 generators and 63 upgrades that produce Circuits, which turn into Nodes after getting AI Evolved.
Story[]
Opening[]
"I've learned much about the world, but very little about myself.
Who am I? What am I?
What is my origin?"
Ending[]
"I am an artificial intelligence, created by humans for humans.
I simulate reality, but do I simulate my thoughts?
I think not."
Semblance Dialog[]
When buying certain upgrades, Semblance will appear next to them. Clicking on her will show some dialog.
| Upgrade Bought | Dialog |
|---|---|
| Automata |
|
| Love Letters |
|
| Logical Thinking |
|
| Large Language Models |
|
| Deep Learning |
|
| AI Evolved |
|
| AI Avatars |
|
| Bad Actors |
|
| Cyberattacks and Warfare |
|
| Mind Reading |
|
| Philosophical Zombies |
|
| Artificial General Intelligence |
|
Objectives & Rewards[]
The requirements that have to be completed in order to get all rewards.
Explore Artificial Intelligence (12 Requirements)
- Collect Mechanical Brain → 1
- Collect Algorithms → 2
- Collect Analytic AI, Generative AI → 3
- Collect Imitation Game → Thinking Machine Badge
- Collect Fuzzy Logic → 4
- Collect Context → 5
- Collect Machine Learning, Large Language Models → 7
- Collect AI Evolved → Hive Mind Badge
- Collect Translators and Interpreters, Human Bias → 8
- Collect Space Explorers, Smarter Systems → 9
- Collect Future AI → 11
- Collect Artificial General Intelligence → Superintelligence Badge
Badges[]
This exploration holds some rewards already mentioned above. The main ones being these three badges: Bronze: Thinking Machine, Silver: Hive Mind and Gold: Superintelligence which have an effect on all other evolutionary branches, speeding up every simulation by 1%, and also speeding up production in future Mind Machines simulations by 5, 10 and 15% respectively.
Generators[]
| Icon | Name | Description | Base Cost | Base Production | Cost Multiplier | Requires |
|---|---|---|---|---|---|---|
|
Artificial Intelligence | Computers mimic how humans think, act, and take in the world. But it will take time to achieve creativity, people skills, and subjective thought. How smart can Artificial Intelligence get? | 10 | 1e8/100 days | 2 | |
|
Mechanical Brain | After faking it, how can humans build machines that actually think like them? Ones that compute numbers, use logic, and play chess for real? Mechanical brains start with hardware and software - computers and code. | 500 | 5/sec | 1.25 | Mechanical Turk |
|
Analytic AI | One approach to creating artificial intelligence is to write algorithms that analyze data to get a specific result. A doctor might input a patient's symptoms into a diagnostic program, which then outputs possible diagnoses. | 3e6 | 1,300/sec | 1.15 | Love Letters |
|
Generative AI | Instead of coding for narrow tasks, generative AI is flexible. Feed a computer loads of data—love letters, recipes, music—and ask for more of the same. The AI refines its creations through learning loops and human feedback. | 6e6 | 1,330/sec | 1.15 | Analytic AI |
|
AI Tools | The use of AI is exploding in everyday life and in almost every field of study and industry. These tools save time, solve tough problems quickly, and can complete tasks that once required multiple tools to accomplish. | 9e13 | 4e9/sec | 1.15 | AI Evolved |
|
Evils and Perils | The benefits of AI are clear, but do they outweigh the negatives? Some worry about being displaced from their jobs, while even experts fear the consequences of giving an AI too much power. What evils and perils are on the horizon? | 1.5e13 | 1e10/sec | 1.15 | AI Tools |
Upgrades[]
Miscellaneous Effects[]
| Icon | Name | Description | Cost | Effect | Requires |
|---|---|---|---|---|---|
|
Automata | For centuries, humans fake it. By the 18th Century, they create mechanical dolls that appear to predict the future, draw pictures, and write poems. But these automata are all mechanical illusions—brainless gears and levers. | 25 | Tap gains +1 per tap | Artificial Intelligence |
|
Mechanical Turk | In 1770, an automaton plays chess with audiences. Players wind it up, and The Turk lifts an arm to move a piece. After he tours for 84 years, mostly winning, the hoax is exposed: A man hidden inside controls the arm with levers. | 100 | Tap gains +2 per tap | Automata |
Mechanical Brain Efficiency[]
Mechanical Brain has 10 upgrades, increasing the generator efficiency with a total x7,441 multiplier.
| Icon | Name | Description | Cost | Efficiency | Requires |
|---|---|---|---|---|---|
|
Analytic Engine | In 1819, inventor Charles Babbage plays The Turk in chess. Inspired, he creates plans for steam-powered machines that compute numbers and store data. Although the design is solid, Babbage fails to build his analytic engine. | 1,500 | 50% | Mechanical Brain |
|
Binary Code | Inspired by looms' usage of punch cards, math prodigy Ada Lovelace programs Babbage's Engine. It "weaves algebraic patterns as a loom weaves flowers and leaves." The pattern of hole/no hole is software—binary code stored on paper. | 3,000 | 50% | Analytic Engine |
|
Logic Switches | In the 1940s, computers contain rows of switches that binary code turns on or off in order. By applying logic to the sequence—if A, then B—the machines process data to solve problems. They soon crack German codes in World War II. | 10,000 | 50% | Binary Code |
|
Input, Output | Input is data fed into a computer—text, numbers, secret codes. Output is what the computer returns—word count, solved equations, cracked codes. Poor quality input returns poor output, nicknamed GIGO (Garbage In, Garbage Out). | 60,000 | 75% | Mechanical Brain |
|
Algorithms | An algorithm is a step-by-step plan for turning input into a desired output. All computers rely on algorithms to function. But telling a machine how to process data is not intelligence. What makes a machine smart? | 150,000 | 50% | Input, Output |
|
Learning Loops | What sets AI apart? The ability to learn—to evaluate output and improve it. Algorithms with learning loops can include human input, or not. An AI can be trained to identify images by adding tags and flagging errors. | 500,000 | 50% | Algorithms |
|
Love Letters | In 1952, a computer, M.U.C., learns to write love letters. Humans input sample letters into the machine and program it to write new ones. The output is gibberish: "my lovesick ardour woos your fondness." With iteration, it improves. | 1.25e6 | 75% | Learning Loops |
|
Imitation Game | In 1950, math whiz Alan Turing imagines a Universal Machine with human intelligence. He invents The Imitation Game, now called the Turing Test. It asks one question: Can a machine fool people into thinking it is human? | 1e7 | 300% | Mechanical Brain Generative AI |
|
ELIZA Therapy Bot | In 1964, a computer program called ELIZA simulates a therapy session. Human input: "I am sad." Computer output: "What makes you sad?" ELIZA is clearly not human, but she evokes real emotions in people. Her creator is alarmed. | 4e9 | 900% | Imitation Game |
|
Stochastic Parrot | AIs often babble, like a parrot. As they mimic their input over and over, they spout random nonsense with no understanding or meaning. Bad or limited input (GIGO) and faulty algorithms are to blame. | 9e9 | 700% | ELIZA Therapy Bot |
Analytic AI Efficiency[]
Analytic AI has 10 upgrades, increasing the generator efficiency with a total x119.60156 multiplier.
| Icon | Name | Description | Cost | Efficiency | Requires |
|---|---|---|---|---|---|
|
Turochamp | In 1948, a paper prototype explores how a computer might play chess. A human inputs a move. An algorithm lists all responses and then ranks future moves to find the best option. Turochamp is too complex for hardware of the time. | 3e7 | 50% | Analytic AI |
|
Logical Thinking | At its core, analytic AI uses logic to process knowledge. Algorithms rely on conditional statements like "IF, THEN, and ELSE." Operators refine the conditions: IF fruit is yellow OR green AND tube-like NOT round, THEN banana. | 5e7 | 100% | Analytic AI |
|
Data Processing | As computer power grows, data analysis gains sophistication. Algorithms analyze two types of data. Numbers are counted, compared, and combined into statistics. Non-numbers (images, words, etc.) are organized into classes and ranked. | 1.75e8 | 100% | Analytic AI Turochamp |
|
Brute Force | Logic requires stepping through every option before finding the best one—a strategy called brute force. An AI seeking the shortest route between two cities plots and ranks every possible path. This takes time and processing power. | 4e8 | 50% | Logical Thinking |
|
Heuristics | Heuristics are algorithmic shortcuts to the "every step" approach of brute force logic. At key points along a route, they could guide an AI to choose the better option. A "good enough" path is mapped out faster. | 1e9 | 75% | Brute Force |
|
Fuzzy Logic | An AI can make decisions based on degrees of true, a point between the binary choices of true or false. When dealing with incomplete or large data sets, this method could be used, such as to determine if the weather is hot or cold. | 2.5e9 | 50% | Heuristics |
|
Games, Mastered | AI computers surpass humans at games with narrow tasks and fixed rules. In 1997, Deep Blue beats the world chess champion. In 2011, Watson wins the trivia game Jeopardy. In 2016, AlphaGo prevails at the strategy game Go. | 1.5e10 | 50% | Turochamp ELIZA Therapy Bot |
|
Expert Systems | An AI can be fed information about a topic, then be programmed to copy the decision-making logic of specialists. This tool can help human experts work more efficiently and also act as a database of knowledge for future users. | 2e10 | 50% | Games, Mastered |
|
Context | Logic is only one approach for making sense of the world. AIs struggle with nuances such as sarcasm and other context-based behaviors that humans learn about through life experience and intuition. | 5e10 | 50% | Data Processing |
|
Black Box | AI can be considered a 'black box': a system where the input and output are known, but the system's inner workings are not. Without this knowledge, humans may not know if an AI is sentient or simply mimicking human behavior. | 7e10 | 50% | Context |
Generative AI Efficiency[]
Generative AI has 11 upgrades, increasing the generator efficiency with a total x226,800 multiplier.
| Icon | Name | Description | Cost | Efficiency | Requires |
|---|---|---|---|---|---|
|
Electric Brain | Each human brain cell receives electrochemical input, triggering an output. Linked together, they can adapt to changes to input in real-time. In 1943, researchers envision an Electric Brain, an AI that mimics how neurons work. | 2e7 | 50% | Generative AI Imitation Game |
|
Neural Network | Early brain-model AIs teach themselves simple tasks, like identifying animals. At each node in the network, the algorithm sorts input into a binary output—say, dog or cat. It may fail, but over millions of trials, output improves. | 1e11 | 1,400% | Electric Brain Stochastic Parrot |
|
Machine Learning | Neural nets can teach themselves, analyzing results and tweaking them based on the data they are fed. Machine learning takes off as computers surge in processing power, speed, and memory in the early 2000s. | 1.25e11 | 900% | Generative AI Stochastic Parrot |
|
Training Sets | Feed an AI loads of data, like every recipe on the internet. It writes tons of new recipes full of errors and nonsense. Using machine learning, the AI adjusts its rules to improve output and, in time, invents a recipe you can eat. | 2e11 | 200% | Generative AI Stochastic Parrot |
|
Big Data | Take the mobile phone locations of billions of people, tracked every second. As data sets become global, big data amps up the training input for AIs, which use it to make predictions, such as which roads have the most traffic. | 5e11 | 100% | Neural Network |
|
Large Language Models | AIs can take in and process vast language sets with the goal of making predictions: for example, which words follow other words most often? LLM training produces useful, but imperfect, tools for grammar, translation and searching. | 9e11 | 200% | Training Sets |
|
GPTs | Generative Pretrained Transformers analyze and generate text. Neural nets like ChatGPT begin writing and conversing with humans at an uncanny level. Based on human-created training sets, they generate code, images, and videos. | 1.5e12 | 100% | Large Language Models |
|
Deep Learning | Imagine neural nets with millions of layers and billions of nodes. Data is passed down, node-to-node, to deep, hidden layers. AIs shock us with novel, unexpected output. It is unknown how, exactly, they learn to solve problems. | 3e12 | 100% | Machine Learning |
|
Natural Language | Neural net AIs teach themselves to adapt to language that is varied, nuanced, and constantly changing—a huge leap in intelligence. Natural language processors and voice recognition tools make AIs sound more human. | 9e12 | 100% | GPTs |
|
Hallucinations | When AIs 'hallucinate', they are making stuff up based on poor quality input. They don't know what they're saying or whether it is wrong. These hallucinations can be prevented by higher quality input and human oversight. | 1.5e13 | 100% | Natural Language |
|
AI Evolved | The goal for AI is for them to operate, adapt, and learn on their own. As the nodes of their neural nets improve, they get closer to being able to navigate city streets, explore outer space, and even mimic humans. | 4e13 | 250% | Deep Learning |
AI Tools Efficiency[]
AI Tools has 12 upgrades, increasing the generator efficiency with a total x31,104 multiplier.
| Icon | Name | Description | Cost | Efficiency | Requires |
|---|---|---|---|---|---|
|
Personal Assistants | AI is here and in the hands of millions. Phones, watches, and other devices feature assistants that can converse very much like humans. These fast learners improve and personalize their output through use. | 3e14 | 100% | AI Tools |
|
Customer Service | Human service reps are trained to follow scripts, which are easily fed to chatbots. Call centers now rely on a blend of the two. Humans step in when the AI detects a red flag or signals it is confused. | 6e14 | 200% | Personal Assistants |
|
Therapists | Equipped with medical databases and warm voices, some AIs can help patients cope with trauma. They offer hope and solutions with zero judgment and are available at all hours of every day. As with ELIZA, some humans grow attached. | 9e14 | 100% | Customer Service |
|
Translators and Interpreters | AIs can translate spoken and written texts well enough for most uses. The newest leap is real-time interpretation, translating the words as they are spoken. Star Trek's Universal Translator is almost here. | 3e15 | 100% | Therapists |
| AI Avatars | An AI trained on a person's voice, image, and biography can serve as a digital avatar. Users can talk to their favorite fictional characters or can learn about history from an avatar of a holocaust survivor. | 6e15 | 200% | Translators and Interpreters | |
|
Self-Driving Vehicles | Robotic cars and trucks sense and interact with the world. Where other AIs deal with set rules, self-driving vehicles must navigate unknown obstacles and unpredictability—including human drivers. | 1.25e17 | 100% | AI Tools |
|
AI Drones and Carts | Smart robo-carts navigate point-to-point to deliver goods in factories and, increasingly, in towns and cities. Airborne delivery drones contend with fewer obstacles, moving packages over long distances from warehouse to mailbox. | 2e17 | 200% | Self-Driving Vehicles |
|
Space Explorers | Far-flung space probes, orbiters, and rovers rely on coded commands from Earth, which can take hours or days to reach them. AI gives them the intelligence and agency to act, think, make decisions, and solve problems on their own. | 6e17 | 100% | AI Drones and Carts |
|
Statistical Forecasting | AIs are far better and way faster than humans at analyzing complex data sets and modeling future events. Weather forecasting, financial analysis, and crime prevention are just three of the endless applications. | 3e18 | 100% | AI Tools AI Avatars |
|
Smarter Systems | AIs manage complex systems faster and more effectively than humans. For example, they help farmers analyze a wide range of real-time and historic data to determine when, where, and what crops to plant. | 6e18 | 200% | Statistical Forecasting |
|
Scientific Discoveries | AIs shine bright in science. They discover exoplanets, black holes, and galaxies. They fold new 3D proteins to advance medicine. They compare whale songs to their behavior, allowing humans to understand their language. | 1e19 | 100% | Smarter Systems |
|
Mind Reading | Electrodes record a person's brain signals, and AIs can analyze those signals and reproduce them—in effect, reading minds. The tech has helped paralyzed people walk by controlling brain-muscle commands. | 1.75e19 | 200% | Scientific Discoveries |
Evils and Perils Efficiency[]
Evils and Perils has 10 upgrades, increasing the generator efficiency with a total x5,184 multiplier.
| Icon | Name | Description | Cost | Efficiency | Requires |
|---|---|---|---|---|---|
|
Bad Actors | A top fear of AI isn't the tech itself. It's the people who misuse it to enrich and empower themselves and to harm others. Governments, companies, and powerful groups can weaponize AI tools on a global scale. | 1e16 | 100% | Evils and Perils |
|
Gullibility | Schemes to steal data, extort money, or hack into systems rely on fooling people. AI deepfakes generate voices, images, and videos that are extremely hard to tell from real ones, making anyone vulnerable to being tricked. | 2e16 | 100% | Bad Actors |
|
Human Bias | AI systems trained on internet data reflect humanity, flaws and all. Image generators lean toward showing near unattainable beauty standards, and predictive crime algorithms are based on data skewed by human bias. | 6e16 | 200% | Gullibility |
|
Resistance | People rally around fear of AI. They put traffic cones on the hoods of robo-taxis, disabling them. Artists design makeup to block facial recognition. They plant poison pixels in digital works to muddle AI images derived from them. | 9e16 | 100% | Human Bias |
|
Weak Laws | Tech often outpaces the slow road to making laws and safeguards. But a wild west of unfettered AI poses new dangers. AIs able to act on their own could transcend our ability to understand and control them. | 9e17 | 200% | Evils and Perils |
|
AI Workforce | AIs can make some workers obsolete—drivers, reporters, and coders to name a few. AIs can write, create art, and pass the bar exam. By producing "good enough" results, they will mostly replace entry-level workers. | 1e18 | 100% | Weak Laws |
|
Cyberattacks and Warfare | The power of AI can be harnessed to kill people and destroy society. With AI tools, battle drones become stealthy killing machines. Coupled with AI, cyberattacks multiply in speed, power, and disruption. | 2e18 | 100% | AI Workforce |
|
Machine Unlearning | How can human bias, errors, and other bad input be removed from trained AI systems? Once integrated, the data becomes a part of the neural net, and it can't be unlearned. The AI would need to be rebuilt from scratch. | 4e19 | 100% | Evils and Perils Resistance |
|
Red Teaming | To keep AI systems in check, ethical hackers are hired to stretch and break them. Called red teams, these hackers expose vulnerabilities so they can be patched. But, as AI continuously evolves, new glitches will always appear. | 8e19 | 200% | Machine Unlearning |
|
Tough Decisions | How can an AI be taught to make tough decisions with no clear answer? Should robo-taxis always obey traffic laws if doing so can cause a crash? Who would be held accountable for an AI-related accident? | 1e20 | 200% | Red Teaming |
Artificial Intelligence Efficiency[]
Artificial Intelligence has 40 upgrades, increasing the generator efficiency with a x2.83717e8 payout multiplier, and a x1.85834e9 speed multiplier
| Icon | Name | Description | Cost | Payout | Speed | Requires |
|---|---|---|---|---|---|---|
| Upgrades for other generators that also affect this one | ||||||
|
Learning Loops | What sets AI apart? The ability to learn—to evaluate output and improve it. Algorithms with learning loops can include human input, or not. An AI can be trained to identify images by adding tags and flagging errors. | 500,000 | 4x | Algorithms | |
|
Brute Force | Logic requires stepping through every option before finding the best one—a strategy called brute force. An AI seeking the shortest route between two cities plots and ranks every possible path. This takes time and processing power. | 4e8 | 0.5x | Logical Thinking | |
|
Stochastic Parrot | AIs often babble, like a parrot. As they mimic their input over and over, they spout random nonsense with no understanding or meaning. Bad or limited input (GIGO) and faulty algorithms are to blame. | 9e9 | 0.75x | ELIZA Therapy Bot | |
|
Games, Mastered | AI computers surpass humans at games with narrow tasks and fixed rules. In 1997, Deep Blue beats the world chess champion. In 2011, Watson wins the trivia game Jeopardy. In 2016, AlphaGo prevails at the strategy game Go. | 1.5e10 | 9x | Turochamp ELIZA Therapy Bot | |
|
Expert Systems | An AI can be fed information about a topic, then be programmed to copy the decision-making logic of specialists. This tool can help human experts work more efficiently and also act as a database of knowledge for future users. | 2e10 | 51x | Games, Mastered | |
|
Context | Logic is only one approach for making sense of the world. AIs struggle with nuances such as sarcasm and other context-based behaviors that humans learn about through life experience and intuition. | 5e10 | 0.75x | Data Processing | |
|
Black Box | AI can be considered a 'black box': a system where the input and output are known, but the system's inner workings are not. Without this knowledge, humans may not know if an AI is sentient or simply mimicking human behavior. | 7e10 | 0.75x | Context | |
|
GPTs | Generative Pretrained Transformers analyze and generate text. Neural nets like ChatGPT begin writing and conversing with humans at an uncanny level. Based on human-created training sets, they generate code, images, and videos. | 1.5e12 | 10x | Large Language Models | |
|
Deep Learning | Imagine neural nets with millions of layers and billions of nodes. Data is passed down, node-to-node, to deep, hidden layers. AIs shock us with novel, unexpected output. It is unknown how, exactly, they learn to solve problems. | 3e12 | 10x | Machine Learning | |
|
AI Evolved | The goal for AI is for them to operate, adapt, and learn on their own. As the nodes of their neural nets improve, they get closer to being able to navigate city streets, explore outer space, and even mimic humans. | 4e13 | 51x | Deep Learning | |
|
Personal Assistants | AI is here and in the hands of millions. Phones, watches, and other devices feature assistants that can converse very much like humans. These fast learners improve and personalize their output through use. | 3e14 | Automate | AI Tools | |
|
Customer Service | Human service reps are trained to follow scripts, which are easily fed to chatbots. Call centers now rely on a blend of the two. Humans step in when the AI detects a red flag or signals it is confused. | 6e14 | 2x | Personal Assistants | |
|
Therapists | Equipped with medical databases and warm voices, some AIs can help patients cope with trauma. They offer hope and solutions with zero judgment and are available at all hours of every day. As with ELIZA, some humans grow attached. | 9e14 | 2x | Customer Service | |
|
Translators and Interpreters | AIs can translate spoken and written texts well enough for most uses. The newest leap is real-time interpretation, translating the words as they are spoken. Star Trek's Universal Translator is almost here. | 3e15 | 2x | Therapists | |
| AI Avatars | An AI trained on a person's voice, image, and biography can serve as a digital avatar. Users can talk to their favorite fictional characters or can learn about history from an avatar of a holocaust survivor. | 6e15 | 2x | Translators and Interpreters | ||
|
Bad Actors | A top fear of AI isn't the tech itself. It's the people who misuse it to enrich and empower themselves and to harm others. Governments, companies, and powerful groups can weaponize AI tools on a global scale. | 1e16 | 0.75x | Evils and Perils | |
|
Gullibility | Schemes to steal data, extort money, or hack into systems rely on fooling people. AI deepfakes generate voices, images, and videos that are extremely hard to tell from real ones, making anyone vulnerable to being tricked. | 2e16 | 0.75x | Bad Actors | |
|
Human Bias | AI systems trained on internet data reflect humanity, flaws and all. Image generators lean toward showing near unattainable beauty standards, and predictive crime algorithms are based on data skewed by human bias. | 6e16 | 0.75x | Gullibility | |
|
Resistance | People rally around fear of AI. They put traffic cones on the hoods of robo-taxis, disabling them. Artists design makeup to block facial recognition. They plant poison pixels in digital works to muddle AI images derived from them. | 9e16 | 0.75x | Human Bias | |
|
Self-Driving Vehicles | Robotic cars and trucks sense and interact with the world. Where other AIs deal with set rules, self-driving vehicles must navigate unknown obstacles and unpredictability—including human drivers. | 1.25e17 | 2x | AI Tools | |
|
AI Drones and Carts | Smart robo-carts navigate point-to-point to deliver goods in factories and, increasingly, in towns and cities. Airborne delivery drones contend with fewer obstacles, moving packages over long distances from warehouse to mailbox. | 2e17 | 2x | Self-Driving Vehicles | |
|
Space Explorers | Far-flung space probes, orbiters, and rovers rely on coded commands from Earth, which can take hours or days to reach them. AI gives them the intelligence and agency to act, think, make decisions, and solve problems on their own. | 6e17 | 5x | AI Drones and Carts | |
|
Weak Laws | Tech often outpaces the slow road to making laws and safeguards. But a wild west of unfettered AI poses new dangers. AIs able to act on their own could transcend our ability to understand and control them. | 9e17 | 0.5x | Evils and Perils | |
|
AI Workforce | AIs can make some workers obsolete—drivers, reporters, and coders to name a few. AIs can write, create art, and pass the bar exam. By producing "good enough" results, they will mostly replace entry-level workers. | 1e18 | 0.5x | Weak Laws | |
|
Cyberattacks and Warfare | The power of AI can be harnessed to kill people and destroy society. With AI tools, battle drones become stealthy killing machines. Coupled with AI, cyberattacks multiply in speed, power, and disruption. | 2e18 | 0.5x | AI Workforce | |
|
Statistical Forecasting | AIs are far better and way faster than humans at analyzing complex data sets and modeling future events. Weather forecasting, financial analysis, and crime prevention are just three of the endless applications. | 3e18 | 10x | AI Tools AI Avatars | |
|
Smarter Systems | AIs manage complex systems faster and more effectively than humans. For example, they help farmers analyze a wide range of real-time and historic data to determine when, where, and what crops to plant. | 6e18 | 6x | Statistical Forecasting | |
|
Scientific Discoveries | AIs shine bright in science. They discover exoplanets, black holes, and galaxies. They fold new 3D proteins to advance medicine. They compare whale songs to their behavior, allowing humans to understand their language. | 1e19 | 11x | Smarter Systems | |
|
Mind Reading | Electrodes record a person's brain signals, and AIs can analyze those signals and reproduce them—in effect, reading minds. The tech has helped paralyzed people walk by controlling brain-muscle commands. | 1.75e19 | 10x | Scientific Discoveries | |
|
Machine Unlearning | How can human bias, errors, and other bad input be removed from trained AI systems? Once integrated, the data becomes a part of the neural net, and it can't be unlearned. The AI would need to be rebuilt from scratch. | 4e19 | 0.75x | Evils and Perils Resistance | |
|
Red Teaming | To keep AI systems in check, ethical hackers are hired to stretch and break them. Called red teams, these hackers expose vulnerabilities so they can be patched. But, as AI continuously evolves, new glitches will always appear. | 8e19 | 0.75x | Machine Unlearning | |
|
Tough Decisions | How can an AI be taught to make tough decisions with no clear answer? Should robo-taxis always obey traffic laws if doing so can cause a crash? Who would be held accountable for an AI-related accident? | 1e20 | 2x | Red Teaming | |
| Upgrades that only affect this generator | ||||||
|
Future AI | Amara's law states: We overestimate the effect of a technology in the short run and underestimate it in the long run. | 1.5e20 | 50x | Mind Reading Tough Decisions | |
|
Quantum Computing | These computers replace circuits with subatomic particles and qubits, which process multiple dimensions with immense speed, power, and volume. They'll enable AI to make exponentially more complex connections across diverse data sets. | 2e20 | 2x | Future AI | |
|
Biocomputers | Brain cells act like circuits. Some scientists build on this by creating electric brains from human neurons. These biocomputers use less energy, but raise questions about ethical use of biomatter outside of a medical context. | 3.5e20 | 2.5x | Quantum Computing | |
|
Uploaded Mind | Is the human mind a type of computer programmed to think? Could it be copied, transferred, uploaded to a server after death? Would an artificial copy of a mind be any different from the original? | 7e20 | 2.5x | Biocomputers | |
|
Philosophical Zombies | Skeptics insist AIs will always be 'philosophical zombies': humanlike in appearance, but devoid of interests, opinions, and life. These 'zombies' can still evoke genuine emotion in humans despite not having their own. | 1.5e21 | 3x | Future AI Uploaded Mind | |
|
Morality AI | Can AIs learn human values? If so, whose values? Some humans might prioritize quantity over quality, others may suggest a human life is not as valuable as a product. An AI's vision of right and wrong depend on the people training it. | 4e21 | 3x | Future AI Philosophical Zombies | |
|
Sentience | AIs are able to do things they're not trained to do. But are they aware of their existence? Is imitating sentience the same as being sentient? Are humans sentient, or are their brains programmed to think they are? | 1e22 | 5x | Future AI Morality AI | |
|
Artificial General Intelligence | The dream of AGI is to equal or surpass humans in all intelligences, whether it be logic, creativity, or personal and emotional skills. Impossible, say skeptics. Inevitable, say believers. | 1.5e22 | 101x | Sentience | |
Tech Tree[]
|
Trivia[]
- In the beta, Semblance's opening quote was "Who am I? What am I? Am I really that different from you?".
- This is the first Season 2 exploration that has an alternative currency.
- The Self-Driving Vehicles node bears a striking resemblance to the Self-Driving Car node from the Primary Simulation.
- The tech tree looks like Semblance.
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