The Neolithic is the second Idea-Generator and the second ancient civilization in the civilization tree.
The Neolithic was important for inventions such as writing, marking the end of the prehistoric period. During this time people domesticated animals and plants and began to live in permanent structures.
Description[]
"In the time before the invention of metallurgy, humans move from hunting and gathering to farming, and the first villages began to form."
Design[]
The icon for the Neolithic features a one pile of wheat, growing from a pile of dirt, which makes sense when a Human farmed one since the Neolithic update. (If you go to the Civilizations Garden)
Upgrades[]
Regular[]
The Neolithic has 27 upgrades, increasing the generator efficiency with a <total multiplier>x multiplier.
Icon | Name | Description | Cost | Efficiency | Requires |
---|---|---|---|---|---|
Weaving | By interlacing fibers and threads together, it makes them stronger. This is the first method of artificial textile production, enabling humans to create fabric and cloth. | 460 | 20% | Neolithic Clothing | |
Farming | Humans begin to cultivate domesticated plants. No need to wander around gathering berries when we can grow the crops ourselves. We are no longer forced to be nomadic - for the first time we can settle down. | 552 | 20% | Neolithic | |
Settlement | Along with the first crops, the roots of civilization are planted when permanent homes are built on fertile land near rivers and springs. With a surplus of food, they grow into villages of hundreds and then towns of thousands of people. | 600 | 20% | Neolithic | |
Pottery | We've mastered the use of clay. Out go the bowls of stone and wood: far subtler creations are soon to emerge, both practical and artistic. | 690 | 40% | Kiln | |
Smelting | Smelting extracts pure metal from the mineral mishmash of mined ore. Roasting (heating without melting) turns metal into an oxide, and then carbon removes the oxygen. Copper, an early smelted metal, replaces stone in tools and weapons. | 700 | 20% | Kiln | |
Irrigation | Moving water to crops boosts yields and expands arable land. Along rivers, canals, dams, and pipes replace simple ditches that direct floodwater to crops. On mountainsides, water is channeled onto carved out terraces ringed by stone walls. | 800 | 20% | Farming | |
Lever | With leverage, humans can move, cut, or haul any object more easily. A simple bar and fulcrum (pivot print) that boosts the force applied gives rise to specialized farm implements: shovels, hoes, rakes, sickles, crowbars, and pliers. | 850 | 20% | Pottery | |
Wheel | One of the earliest and most critical innovations. For such a simple design, the wheel makes many improvements possible, most notably for travel. The world has been transformed, and we can't imagine life without it. | 960 | 25% | Pottery | |
Mining | There are many valuable reources buried beneath Earth. By digging it out of the ground on a massive scale, humans gain access to all that wealth. | 1,040 | 20% | Lever | |
Livestock | Why hunt what you can raise for the slaughter? Why do the hard work when you can train an animal to do it for you? Why explore alone when you can bring along a furry friend? | 1,380 | 20% | Farming | |
City | What began as small farming communities have grown beyond simple villages. Populous and urbanized, the first cities have formed. | 1,500 | 20% | Settlement Farming | |
Metallurgy | The first tools were made from stone. Now we work with metals, which are stronger and more durable than anything we've used before. | 1,912 | 20% | Mining Smelting | |
Writing | Having mastered writing, our ideas and impressions are no longer ephemeral. Now they are permanent - sometimes literally etched in stone. | 1,980 | 20% | City | |
Arithmetic | We master basic sums: adding, subtracting, multiplying, and dividing. Arithmetic allows for better accounting of goods and crops, especially the distribution of food in growing cities. It becomes an essential skill in our day-to-day lives. | 4,600 | 25% | Bronze Age | |
Fertilizer | Our crops need nutrition to thrive, and fertilized soil ensures higher yields. Common sources of fertilizer include animal dung. | 5,552 | 20% | Livestock | |
Plumbing | To support a growing population, settlements build hand-drawn water wells, brick latrines, and crude flush toilets. They lay drainage pipes made of copper or nested clay segments to manage wastewater and floodwater. | 5,600 | 30% | City Irrigation | |
Alcohol | Fermented fruit and grain has an intoxicating effect when drunk. With wine and beer, alcohol will become a seminal feature of civilization. While it's a sterile alternative to poor or contaminated water sources, if you drink to much, bad things can start to happen. | 25,520 | 20% | Fertilizer | |
Cotton | In south Asia, parts of Africa, the Middle East, and South America, wild cotton is cultivated for its fluffy fibres. Strands are spun into yarn, which is woven or knit into cloth. Cotton will become the world's biggest textile crop. | 4.20 E6 | 250% | 50 Neolithic Weaving | |
Mudbrick | One of the earliest human-manufactured building materials, this mix of mud, sand, water, and loam enabled us to build permanent living structures for the first time. | 5.00 E8 | 250% | 50 Neolithic Settlement | |
Silk | Made in China - and only China for a millennium - silk is the product of the silkworms. These moth pupae wrap their bodies in a single-thread cocoon that, when unraveled, stretches a mile. Every pound of yarn requires threads from 2,500 cocoons. | 5.00 E9 | 300% | 100 Neolithic Weaving | |
Fired Brick | Kilns allow brick technology to spread to cool climates, where sun-baking is less effective. In China, early fired bricks - bright red in color - provide durable flooring for houses. Roads, walls, and chimneys come later. | 1.75 E10 | 500% | 100 Neolithic Mudbrick Kiln | |
Selective Breeding | As humans learn to breed animals with specific beneficial traits, our conscious manipulation of genetics leads to further domestication. | 1.78 E10 | 300% | 50 Neolithic Livestock Dog Domestication | |
Engineering | Building machines and massive structures like pyramids and cities requires the ability to apply science and math precisely to solve problems. Early engineers like Hero of Alexander and Imenhotep of Egypt draw up schematics that will survive millennia. | 2.00 E10 | 500% | 100 Neolithic Lever Wheel | |
Gears | An early mechanical advancement, gears combine multiple interlocking wheels to make our machines and tools more powerful then ever before. | 3.20 E10 | 600% | Engineering | |
Cat Domestication | Small wildcats (Felis silvestris lybica) thrive on the grain-eating mice and kitchen scraps of villages in the Fertile Crescent of the Middle East. Tamer cats get along better with humans and soon dominate, but they retain some wild instincts. | 50 |
30.00 E13 2,000,000% | Feliform Livestock purchased Artifact in Augmentations Console | |
Çatalhöyük | Perhaps 8,000 people live in this "First City" at its peak, a honeycomb of two-room, mudbrick homes. The modest dwellings of this egalitarian society are so tightly packed that rooftops serve as streets, with holes and ladders for entrances. | 10,000 | 9,000% | 1x Neolithic Glitch: 100 | |
Sphinx | With the head of a pharaoh and body of a long-pawed lion, the Great Sphinx guards the pyramid of Khufu's son, Khafre. Carved from a single limestone rock, the world's largest monolith statue faces east to greet the rising sun. | 80 |
1.00 E28 2.5E+08% | Sculpture (Upgrade of Stone Age) Engineering purchased Artifact in Augmentations Console | |
Pyramids | The Pyramids of Giza are tombs for three generations of Egyptian pharaohs, the biggest built for Khufu out of 2.3 million stones. Gleaming white with a polished stone face when new, they align with the Temple of Ra, the Sun God. | 150 |
1.20 E30 3E+08% | Mining Engineering purchased Artifact in Augmentations Console |
Achievements[]
Trivia[]
- Even though the Neolithic isn't the same generator as the Stone Age in the game, the Neolithic age is technically considered the third part and the end of the Stone Age.
Civilization | |
---|---|
Ancient Civilizations | Stone Age • Neolithic • Bronze Age • Iron Age |
Pre-Industrial Civilizations | Middle Ages • Age of Exploration • Scientific Revolution |
Technological Civilizations | Industrial Revolution • Atomic Age • Information Age • Emergent Age • Singularity |
Colonization of Mars | Rover • Human Expedition • Martian Settlement • Martian Factory • Martian City |