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Info: This Page will be removed, when all descriptions moved to Primary Simulation (Neutral and Tap) and single generator pages (Amino Acid - Martian City)
Upgrades are purchasable items that can be purchased with currencies throughout the game. They are only in Primary Simulation and Events. While they make changes throughout the game, such as making Generators more efficient, increasing tap production, or unlock new features. Most Generators require upgrades from previous Generators to be reached, except for Sponge to Jellyfish, Jellyfish to Flatworm, Superhuman to Humanoid Colonist, and Android to Sentient Android.
Upgrades of Life (Evolutions)[]
Neutral Evolutions[]
Image | Upgrade | Description | Cost | Requirements | Unlocks |
---|---|---|---|---|---|
Planet Earth |
|
8 | Home Star | Primordial Soup Moon | |
Primordial Soup |
|
13 | Planet Earth | Primordial Soup Habitat Nucleotides Amino Acid Volcano | |
Cytoplasm |
|
6,750 | x1 Eukaryotic Cell | Daily Mutation | |
Shark |
|
- | 1st circle of Daily Mutation Replaceable Teeth |
1 of 6 Sharks by 1 circle of Daily Mutation |
Increasing Entropy Tap Rates[]
Image | Upgrade | Entropy Tap | Description | Cost | Requirements | Unlocks |
---|---|---|---|---|---|---|
Home Star | allows you to entropy tap |
|
1 (immediately unlocked) | Start of the game | Planet Earth | |
Moon | +4 per tap |
|
240 | Planet Earth | Solar System | |
Solar System | +10 per tap |
|
3,000 | Moon | The Milky Way | |
The Milky Way | +100 per tap |
|
15,000 | Solar System | Beyond (only first opening) | |
Ozone Layer | +1% of your idle Entropy Per/sec. |
|
65,000 | Volcano | - | |
Nucleotides | +1 per tap |
|
40 | Primordial Soup | RNA DNA | |
Mitosis | +14 per tap |
|
2,500 | x1 Prokaryotic Cell | Asexual Reproduction Ribosomes (x100 Prokaryotic Cell) | |
Asexual Reproduction | +45 per tap |
|
19,600 | Mitosis | Sexual Reproduction Hermaphroditism (x100 Sponge) | |
Sexual Reproduction | +1% of your idle Entropy Per/sec. |
|
45,000 | Asexual Reproduction | Cocoon (x1 Flatworm) | |
Cocoon | +125 per tap |
|
460,000 | x1 Flatworm Sexual Reproduction |
Fish Egg (x1 Fish) | |
Fish Egg | +1% of your idle Entropy Per/sec. |
|
3.83 E6 | x1 Fish Cocoon |
Egg Shell (x1 Tetrapod) | |
Egg Shell | +72000 per tap |
|
8.92 E7 | x1 Tetrapod Fish Egg |
Mammal (if Warm-Blooded is bought) Ecdysis Reptile (if Scaled Epidermis is bought) |
Increasing Entropy Efficiency of Generators[]
see Amino Acid[]
- unlocked by Primordial Soup
Upgrade | Unlocks |
---|---|
RNA | DNA Replication |
Volcano | Ozone Layer |
Polypeptides | - |
Enzymes | - |
see DNA[]
- unlocked by Nucleotides
Upgrade | Unlocks |
---|---|
Protein | Prokaryotic Cell Polypeptides (x50 Amino Acid) Bacterium Plasma Membrane |
Plasma Membrane | - |
Bacterium | - |
Chromosomes | - |
DNA Replication | - |
Prokaryotic Cell[]
- unlocked by DNA and Proteine
Image | Upgrade | Efficiency | Description | Cost | Requirements | Unlocks |
---|---|---|---|---|---|---|
Mitochondria | + 25% |
|
750 | x1 Prokaryotic Cell | Eukaryotic Cell (if Nucleus is bought) | |
Nucleus | + 50% |
|
900 | x1 Prokaryotic Cell | Flagellum Eukaryotic Cell (if Mitochondria is bought) | |
Virus | +50% |
|
1,250 | x1 Prokaryotic Cell | - | |
Flagellum | + 50% |
|
2.14 E7 | x50 Prokaryotic Cell Nucleus |
- | |
Ribosomes | + 100% |
|
2.32 E10 | x100 Prokaryotic Cell Mitosis |
- |
Eukaryotic Cell[]
- unlocked by Mitochondria and Nucleus
Image | Upgrade | Efficiency | Description | Cost | Requirements | Unlocks |
---|---|---|---|---|---|---|
Tissue | + 100% |
|
4,500 | x1 Eukaryotic Cell | Chloroplasts Chitin (when the Fungi Artifact is bought) Nervous System Muscles Sponge (if Filter Feeding is bought) | |
Filter Feeding | + 50% |
|
8,000 | x1 Eukaryotic Cell | Phagocytic Cell Sponge (if Tissue is bought) | |
Chitin | + 750% |
|
50,000 | Tissue Fungi Artifact for 50 in Augmentations Console |
Fungi | |
Chloroplasts | + 50% |
|
1.07 E8 | x50 Eukaryotic Cell Tissue |
- | |
Phagocytic Cell | + 100% |
|
1.16 E11 | x100 Eukaryotic Cell Filter Feeding |
- |
Sponge[]
- unlocked by Tissue and Filter Feeding
Jellyfish[]
- unlocked by Sponge
Image | Upgrade | Efficiency | Description | Cost | Requirements | Unlocks |
---|---|---|---|---|---|---|
Radial Symmetry | + 50% |
|
80,000 | x1 Jellyfish | Bilateral Symmetry (1x Flatworm) | |
Cnidocytes | + 100% |
|
120,000 | x1 Jellyfish | Polyp (50x Jellyfish) | |
Nervous System | + 100% |
|
190,000 | Tissue | - | |
Swimming | + 50% |
|
200,000 | Muscles | - | |
Polyp | + 50% |
|
1.43 E9 | 50x Jellyfish Cnidocytes |
- | |
Bioluminescence | + 100% |
|
1.55 E12 | 100x Jellyfish | - | |
Squishy Bodies | + 500% |
|
1.00 E48 | 1x Jellyfish Giant Squid Artifact for 50 in Augmentations Console |
Mollusk | |
Mollusk | + 1000% |
|
5.00 E48 | Squishy Bodies | Cephalopod | |
Cephalopod | + 16000% |
|
1.00 E49 | Mollusk | Giant Squid | |
Enormous Eyes | + 100000% |
|
1.00 E51 | Giant Squid | - | |
Deep-Sea Gigantism | + 500000% |
|
1.00 E51 | Giant Squid | - |
Flatworm[]
- unlocked by Jellyfish
Image | Upgrade | Efficiency | Description | Cost | Requirements | Unlocks |
---|---|---|---|---|---|---|
Bilateral Symmetry | + 30% |
|
150,000 | 1x Flatworm Radial Symmetry |
Heart Pigment Spot Nerve Cord (if Nervous System is bought) Three Layer Skin Fish (if Vertebrate is bought) | |
Vertebrate | + 50% |
|
200,000 | 1x Flatworm | Predation Fish (if Bilateral Symmetry is bought) | |
Heart | + 50% |
|
550,000 | 15x Flatworm Bilateral Symmetry |
- | |
Pigment Spot | + 100% |
|
850,000 | Bilateral Symmetry | Eye (100x Fish) | |
Nerve Cord | + 100% |
|
1.20 E6 | Nervous System Bilateral Symmetry |
Medulla Oblangata | |
Predation | + 50% |
|
7.13 E9 | x50 Flatworms | - | |
Three-Layer Skin | + 100% |
|
7.73 E12 | x100 Flatworms Bilateral Symmetry |
- |
Fish[]
- unlocked by Bilateral Symmetry and Vertebrate
Image | Upgrade | Efficiency | Description | Cost | Requirements | Unlocks |
---|---|---|---|---|---|---|
Gills | + 25% |
|
2.33 E6 | x1 Fish | Lungfish | |
Lungfish | + 25% |
|
5.00 E6 | Gills | Tetrapod (if Cold Blooded is bought) Lungs {1x Tetrapod) Water-Tight Epidermis {50x Tetrapod) | |
Cold Blooded | + 33% |
|
1.33 E7 | 1x Fish | Tetrapod (if Lungfish is bought) | |
Cartilaginous Skeleton | + 100% |
|
2.67 E7 | 1x Fish 14 Days of Daily Mutation |
Replaceable Teeth | |
Fins | + 50% |
|
3.70 E7 | 1x Fish | Legs (1x Tetrapod) | |
Jaw | + 50% |
|
9.20 E7 | 15x Fish | - | |
Medulla Oblongata | + 100% |
|
1.50 E8 | Nerve Cord | - | |
Replaceable Teeth | + 100% |
|
4.27 E8 | Cartilaginous Skeleton | Shark | |
Excretion Opening | + 75% |
|
5.95 E10 | 50x Fish | - | |
Eye | + 100% |
|
6.44 E13 | 100x Fish Pigment Spot |
- |
Fungi[]
- unlocked by Chitin
Tetrapod[]
- unlocked by Lungfish and Cold Blooded
Image | Upgrade | Efficiency | Description | Cost | Requirements | Unlocks |
---|---|---|---|---|---|---|
Lungs | +75% |
|
1.70 E8 | Lungfish | - | |
Warm-Blooded | +20% |
|
1.70 E8 | x1 Tetrapod | Mammal (if Egg Shell is bought) Hibernation (100x Mammal) | |
Legs | +50% |
|
2.38 E8 | x1 Tetrapod Fins |
Quadrupedalism | |
Ear | +75% |
|
4.84 E8 | x15 Tetrapod | Three Bone Ear (1x Mammal) | |
Scaled Epidermis | +60% |
|
8.70 E8 | x1 Tetrapod Level 3 Mesozoic |
Reptile (if Egg Shell is bought) | |
Quadrupedalism | +30% |
|
2.38 E9 | Legs | - | |
Shells | +80% |
|
1.40 E10 | Reptile | Turtle (if Beaks is bought) | |
Beaks | +100% |
|
2.80 E10 | Reptile | Turtle (if Shells is bought) | |
Water-Tight Epidermis | +100% |
|
2.12 E12 | x50 Tetrapods Lungfish |
- | |
Protruding Nostrils | +75% |
|
1.70 E13 | Archosauria | Sensitive Hearing | |
Sensitive Hearing | +200% |
|
3.20 E13 | Protruding Nostrils | Crocodilia | |
Ecdysis | +130% |
|
2.30 E15 | x100 Tetrapod Egg Shell |
- | |
Squamates | +75% |
|
3.70 E15 | Reptile Level 11 [[Mesozoic Valley]|Mesozoic]] |
Tough Skin Limbless Mobile Jaws | |
Tough Skin | 150% |
|
6.92 E16 | Squamates | Prehensile Tongues | |
Miniaturization | 25% |
|
9.14 E18 | Archosauria Level 23 [[Mesozoic Valley]|Mesozoic]] |
Beaks | |
Beaks | 25% |
|
2.11 E19 | Miniaturization | ||
Limbless | 250% |
|
4.06 E19 | Squamates Level 15 Mesozoic | ||
Mobile Jaws | 300% |
|
7.23 E19 | Squamates Level 15 Mesozoic | ||
Running | 450% |
|
2.54 E20 | Bird | ||
Game Birds | 400% |
|
5.74 E20 | Bird | ||
Male Incubation | 550% |
|
1.11 E21 | Bird | ||
Aquatic Adaptation | 550% |
|
3.70 E22 | Bird | ||
Flightless | 600% |
|
2.22 E23 | Male Incubation | ||
Raptor Ancestry | 100% |
|
7.77 E24 | Bird |
- Beaks - 25% more efficient, need: Miniaturization, Cost: 21.1 quintillion entropy
- Limbless - 250% more efficient, need: Squamates, Mesozoic Valley Rank 15, Cost: 40.6 quintillion entropy
- Mobile Jaws - 300% more efficient, need: Squamates, Mesozoic Valley Rank 15, Cost: 77.3 quintillion entropy
- Running - 450% more efficient, need: Bird, Cost: 254 quintillion entropy
- Game Birds - 400% more efficient, need: Bird, Cost: 574 quintillion entropy
- Aquatic Adaptation - 550% more efficient, need Long Necks, Mesozoic Valley Rank 28, Cost: 37 sextillion entropy
- Male Incubation - 550% more efficient, need Bird, Mesozoic Valley Rank 33, Cost: 11.1 sextillion entropy
- Flightless - 600% more efficient, need Male Incubation, Cost: 222 sextillion entropy
- Raptor Ancestry - 100% more efficient, need Bird, Mesozoic Valley Rank 38, Cost: 7.77 septillion entropy
Mammal[]
- unlocked by Legs and Egg Shell
- Mammalian Teeth - 100% more efficient, need: Mammal and Jaw, Cost: 20 billion entropy
- Mammal Brain - 50% more efficient, need: Mammal and Nerve Cord, Cost: 4.64 billion entropy
- Three Bone Ear - 100% more efficient, need: Mammalian Teeth and Ear, Cost: 20 billion entropy
- Warm Blooded - 25% more efficient, need: Mammal, Cost: 1.70 billion entropy
- Primate - 25% more efficient, need: Mammal, Cost: 2.48 billion entropy
- Hair - 100% more efficient, need: Primate, Cost: 16.56 billion entropy
- Sweat Gland - 100% more efficient, need: Hair, Cost: 82.78 billion entropy
- Milk Glands - 100% more efficient, need: Sweat Gland, Cost: 165.56 billion entropy
- Neocortex - 50% more efficient, need: 50 Mammal and Warm Blooded, Cost: 59.06 trillion entropy
- Hibernation - 100% more efficient, need: 100 Mammal and Quadrupedalism, Cost: 64.00 quad entropy
- Long Fingers - 25,000% more efficient, need: Complete Mesozoic Valley, Cost: 7.70 Tre-decillion entropy
Ape[]
- unlocked by Primate
- Brain of Ape - 50% more efficient, need: Mammal Brain, Cost: 53.60 billion entropy
- Bipedal Walking - 25% more efficient, need: Ape, Cost: 50.25 billion entropy
- Opposable Thumb - 100% more efficient, need: Bipedal Walking, Cost: 971.50 billion entropy
- Australopithecus - 25% more efficient, need: Ape and Brain of Ape, Cost: 87.10 billion entropy
- Homo Habilis - 50% more efficient, need: Australopithecus and First Idea, Cost: 268.00 billion entropy
- Endurance Hunting - 100% more efficient, need: Opposable Thumb, Cost: 4.39 trillion entropy
- Homo Erectus - 50% more efficient, need: Homo Habilis and Extra Power, Cost: 335.00 billion entropy
- Ball and Socket Wrist Joints - 50% more efficient, need: 50 Ape and Opposable Thumb, Cost: 2,39 quad entropy
- Vestigial Tail - 100% more efficient, need: 100 Ape and Bipedal Walking, Cost: 2,59 Quin entropy
Human[]
- unlocked by Homo Erectus
- Complex Emotions - 25% more efficient, need: Extra Power, Cost: 1.24 trillion entropy
- Neanderthal - 100% more efficient, need: Homo Erectus and Complex Emotions, Cost: 35.35 Trillion Entropy
- Genome Mapping - 25% more efficient, need: Human, Cost: 35.35 Trillion Entropy
- Human Cloning - 100% more efficient, need: Genome Mapping, Cost: 106.04 Trillion Entropy
- Human Brain - Idea Tap 1%, need: Complex Emotions and Human,Cost: 14.14 Trillion Entropy
- Problem Solving - 50% more efficient, need: 50 Human and Human Brain, Cost: 1.92 Quadrillion Entropy
- Morality - 100% more efficient, need: 100 Human and Human Brain, Cost: 68.32 Quintillion Entropy
Cyborg[]
- unlocked by Human and Singularity
- Prosthetic - 10% more efficient, need: Cyborg, Cost: 6.63 quadrillion entropy
- Bio-engineering - 25% more efficient, need: Human Cloning, Cost: 212.09 trillion entropy
- Artificial Organs - 15% more efficient, need: Cyborg, Cost: 13.26 quadrillion entropy
- Neural Interface - 50% more efficient, need: Cyborg, Cost: 44.18 quadrillion entropy
Superhuman[]
- unlocked by Bio-engineering Cyborg
- Enhanced Lifespan - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy
- Enhanced Physique - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy
- Enhance Intelligence - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy
Humanoid Colonist[]
- unlocked by Superhuman
- Speciation - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy
- Genetic Modification - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy
- Environmental Adaptation - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy
- Autonomous Drones - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy
- Robotics - 50% more efficient, need: Integrated Circuit and Modern Science, Cost: 1.42 billion idea
Upgrades of Civilization (Technology)[]
Neutral Technologies[]
Increasing Idea Tap Rates[]
- Speech (+1 Idea/tap)
Description: Far more than other species, we can communicate with one another, sharing ideas, knowledge, and instructions. Language is a keystone of our thoughts.
Cost: 138 Ideas, requires Cooking
- Cave Painting (+1 Idea/tap)
Description: It's a humble start but a key first step. One day we'll have our Da Vincis.
Cost: 391 ideas, requires Advanced Stone Tools
- Beads (+4 Idea/tap)
Description: Beads are the most ancient of all jewelry. Our people have gained a taste for the decorative and the aesthetic. From here we'll invent more complex and elaborate works of craft.
Cost: 27,600 Ideas, requires Sculpture
- Plow (+8 Idea/tap)
Description: Agriculture is back-breaking work, but our ingenuity will always find ways to advance. Surely, when it comes to each year's planting, there must be better options when preparing the soil, than to do the work by hand.
Cost: 3,680 Ideas, requires Domestication of Animals
- Alphabet (Idea tap gains +1% of your idle Idea/sec)
Description: Letters combine to signify sounds. Writing is more efficient than ever.
Cost: 5,796 ideas, requires Paper
- Printing Press (Idea tap gains +2% of your idle Idea/sec)
Description: Hand-written books take a lot of time and work to make; with the printing press it's done faster than ever. Using movable type, we can instantly reproduce the same page, making as many copies as we need. Ideas can spread even faster and further now.
Cost: 115,000 Ideas, requires Movable Type
- Banking (+250 Idea/Tap)
Description: As global markets grow via international trade, we develop the need for institutions to regulate money and how it is handled.
Cost: 207,000 ideas, requires Age of Exploration
- Calculus (+555 Idea/Tap)
Description: The mathematical study of continuous change. We learn how to calculate rates of change and are propelled into further discoveries about science, engineering, and economics.
Cost: 575,000 Ideas, requires Scientific Revolution
Cryptocurrency (+33,500 Idea/Tap)
Description: Digital, alternative currency decentralized form traditional banking structures.
Cost: 1.03 Trillion Ideas, requires Emergent Age
Increasing Idea Efficiency of Generators[]
First Idea - need: Brain of Ape and Australopithecus[]
Cost: 80.4 billion Entropy
Abstract Thinking - need: First Idea[]
Cost: 1 Idea
Stone Tools - need: Abstract Thinking[]
Cost: 15 Idea
Stone Age - need: Stone Tools []
- Fire - 10% more efficient, need: Stone Age, Cost: 59.80 idea
- Cooking - 20% more efficient, need: Fire, Cost: 69 idea
- Kiln - 25% more efficient, need: Cooking, Cost: 943 idea
- Advanced Stone Tools - 40% more efficient, need: Stone Age, Cost: 138 idea
- Clothing - 20% more efficient, need: Advanced Stone Tools, Cost: 1,380 idea
- Dye - 20% more efficient, need: Cave Painting, Cost: 18,400 idea
- Sculpture - 25% more efficient, need: Cave Painting, Cost: 1,403 idea
- Hunting - 10% more efficient, need: Stone Age, Cost: 45 idea
- Burial - 10% more efficient, need: Hunting, Cost: 230 idea
- Big Game - 25% more efficient, need: Hunting, Cost: 1,380 idea
- Fishing - 100% more efficient, need: Big Game, Cost: 5,520 idea
- Religion - 100% more efficient, need: Burial, Cost: 46,000 idea
- Horse Domestication - 20% more efficient, need: Domestication of Animals, Cost: 1,380 idea
- Chariot - 20% more efficient, need: Horse Domestication, Cost: 9,200 idea
- Music - 50% more efficient, need: 50 Stone Age and Sculpture, Cost: 1.64 million idea
- Tribalism - 100% more efficient, need: 100 Stone Age and Hunting, Cost: 1.78 billion idea
Neolithic - need: Advanced Stone Tools, Burial, Speech, and Human[]
- Weaving - 20% more efficient, need: Clothing, Cost: 460 idea
- Sail - 20% more efficient, need: Weaving, Cost: 377 idea
- Farming - 20% more efficient, need: Neolithic, Cost: 552 idea
- City - 20% more efficient, need: Farming, Cost: 552 idea
- Domestication of Animals - 50% more efficient, need: Farming, Cost: 1,380 idea
- Fertilizer - 20% more efficient, need: Domestication of Animals, Cost: 552 idea
- Alcohol - 20% more efficient, need: Fertilizer, Cost: 552 idea
- Pottery - 40% more efficient, need: Neolithic and Kiln, Cost: 690 idea
- Wheel - 25% more efficient, need: Pottery, Cost: 460 idea
- Gears - 20% more efficient, need: Wheel, Cost: 4,600 idea
- Mining ore - 20% more efficient, need: City, Cost: 552 idea
- Metallurgy - 20% more efficient, need: Mining ore and Pottery, Cost: 1,012 idea
- Writing - 100% more efficient, need: City, Cost: 1,380 idea
- Arithmetic - 25% more efficient, need: Bronze Age, Cost: 4,600 idea
- Zero - 10% more efficient, need: Arithmetic, Cost: 16,560 idea
- Algebra - 100% more efficient, need: Iron Age and Zero, Cost: 20,700 idea
- Plow - Idea tap +8, need: Domestication of Animals, Cost: 3,680 idea
- Selective Breeding - 100% more efficient, need: 50 Neolithic and Domestication of Animals, Cost: 17.78 billion idea
- Cotton - 250% more efficient, need: 50 Neolithic and Weaving Cost: 4.20 million idea
- Mudbrick - 250% more efficient, need: 50 Neolithic and Settlement Cost: 500.00 million idea
Bronze Age - need: Writing, Metallurgy and Plow []
- Glass - 10% more efficient, need: Metallurgy, Cost: 1,932 idea
- Paper - 20% more efficient, need: Writing, Cost: 1,656 idea
- Bronze - 100% more efficient, need: Bronze Age, Cost: 2,760 idea
- Nail - 20% more efficient, need: Bronze, Cost: 552 idea
- Screw- 400% more efficient, need: Nail, Cost: 17.50 trillion idea
- Iron - 100% more efficient, need: Bronze, Cost: 6,900 idea
- Alphabet - Idea tap 1%, need: Paper, Cost: 5,796 idea
- Medicine - 100% more efficient, need: 50 Bronze Age, Cost: 49.23 million idea
- Anatomy - 1600% more efficient, need: Medicine, Cost: 300.00 Quadrillion idea
- Surgery - 2000% more efficient, need: Anatomy, Cost: 60.00 quintillion idea
- Geometry - 100% more efficient, need: 100 Bronze Age and Arithmetic, Cost: 53.35 billion idea
Iron Age - need: Iron and Alphabet []
- Gunpowder - 10% more efficient, need: Iron Age, Cost: 6,900 idea
- Military - 10% more efficient, need: Iron Age, Cost: 6,900 idea
- Government - 10% more efficient, need: Iron Age, Cost: 13,800 idea
- Iron Tools - 10% more efficient, need: Iron Age, Cost: 13,800 idea
- Iron Sword - 10% more efficient, need: Military, Cost: 69,000 idea
- Fire Arms - 10% more efficient, need: Gunpowder, Cost: 13,800 idea
- Magnifying Lens - 200% more efficient, need: Glass, Cost: 69,000 idea
- Sanitation - 200% more efficient, need: Government, Cost: 17,250 idea
- Coinage - 25% more efficient, need: Government, Cost: 24,150 idea
- Aqueduct - 50% more efficient, need: 50 Iron Age and Gunpowder, Cost: 246.14 million idea
- Astronomy - 100% more efficient, need: 100 Iron Age, Cost: 266.73 billion idea
Middle Ages - need: Government and Military[]
- Paper Money - 10% more efficient, need: Government Mints, Cost: 81,000 idea
- Wind Mill - 10% more efficient, need: Middle Ages, Cost: 46,000 idea
- Feudalism - 10% more efficient, need: Middle Ages and Government, Cost: 115,000 idea
- Organized Religion - 10% more efficient, need: Middle Ages, Cost: 69,000 idea
- Fire Lance - 10% more efficient, need: Fire Arms, Cost: 34,500 idea
- Fire Works - 10% more efficient, need: Gunpowder, Cost: 69,000 idea
- Herbalism - 25% more efficient, need: Organized Religion, Cost: 276,000 idea
- Biology - 100% more efficient, need: Herbalism, Cost: 2.30 million idea
- Movable Type - 10% more efficient, need: Middle Ages and Alphabet, Cost: 69,000 idea
- Telescope - 10% more efficient, need: Iron Tools, Algebra and Magnifying Lens, Cost: 34,500 idea
- Glasses - 25% more efficient, need: Telescope, Cost: 345,000 idea
- Microscope - 25% more efficient, need: Glasses, Cost: 1.84 million idea
- Printing Press - Idea Tap 2%, need: Movable Type,Cost: 115,000 ideas
- University - 50% more efficient, need: 50 Middle Age and Movable Type, Cost: 820.46 million idea
- Illuminated Manuscripts - 100% more efficient, need: 100 Middle Age and Paper Money, Cost: 889.11 billion idea
Age of Exploration - need: Organized Religion, Paper Money, and Printing Press []
- Musket - 20% more efficient, need: Fire Works, Cost: 230,000 idea
- Caravel - 50% more efficient, need: Age of Exploration, Cost: 172,500 idea
- Galleon - 75% more efficient, need: Age of Exploration and Caravel, Cost: 345,000 idea
- Astrolabe - 50% more efficient, need: Age of Exploration and Telescope, Cost: 241,500 idea
- Sextant - 25% more efficient, need: Astrolabe, Cost: 1.38 million idea
- Magnetic Compass - 75% more efficient, need: Astrolabe, Cost: 345,000 idea
- Cannon - 25% more efficient, need: Fire Lance, Cost: 460,000 idea
- Banking - Idea Tap 2%, need: Age of Exploration, Cost: 11..50 million idea
- Steel - 50% more efficient, need: 50 Age of Exploration, Cost: 4.92 billion idea
- Colonialism - 100% more efficient, need: 100 Age of Exploration and Galleon, Cost: 5.33 trillion idea
Scientific Revolution - need: Astrolabe, Caravel and Banking []
- Pasteurization - 25% more efficient, need: Biology, Cost: 5.75 million idea
- Optics - 25% more efficient, need: Sextant, Cost: 8.62 million idea
- 3 Laws of Motion - 25% more efficient, need: Calculus, Cost: 3.45 million idea
- Law of Gravity - 25% more efficient, need: 3 Laws of Motion, Cost: 6.90 million idea
- Composition of Light - 25% more efficient, need: Optics and Law of Gravity, Cost: 23.00 million idea
- Rifle - 25% more efficient, need: Cannon, Cost: 2.87 million idea
- Calculus - Idea Tap +555, need: Scientific Revolution, Cost: 575,00 idea
- Turbine - 50% more efficient, need: 50 Scientific Revolution and Calculus, Cost: 20.51 billion idea
- Standardized Time - 100% more efficient, need: 100 Scientific Revolution and Optics, Cost: 22.23 trillion idea
Industrial Revolution - need: Steam Engine and 3 Laws of Motion[]
- Steam Engine - 10% more efficient, need: Scientific Revolution, Cost: 138,000 idea
- Locomotive - 10% more efficient, need: Steam Engine, Cost: 115,00 idea
- Zipper - 10% more efficient, need: Industrial Revolution, Cost: 3.83 million idea
- Light Bulb - 10% more efficient, need: Industrial Revolution, Cost: 3.83 million idea
- Loom - 10% more efficient, need: Industrial Revolution, Cost: 11.50 million idea
- Mechanical Loom - 10% more efficient, need: Loom, Cost: 38.33 million idea
- Punched Card - 10% more efficient, need: Mechanical Loom, Cost: 191.67 million idea
- Morse Code - 10% more efficient, need: Industrial Revolution, Cost: 7.67 million idea
- Radio - 10% more efficient, need: Morse Code, Cost: 15,33 million idea
- Factory - 20% more efficient, need: Industrial Revolution, Cost: 7,67 million idea
- Chemistry - 10% more efficient, need: Factory and Biology, Cost: 15,33 million idea
- Silent Film - 10% more efficient, need: Phonograph, Cost: 191,67 million idea
- Morphine - 10% more efficient, need: Industrial Revolution, Cost: 11,50 million idea
- General Anesthetic - 10% more efficient, need: Morphine, Cost: 46,00 million idea
- Transistor - 40% more efficient, need: Atomic Age, Cost: 567,90 idea
- Integrated Circuit - 10% more efficient, need: Transistor, Cost: 1.14 billion idea
- Computer - 25% more efficient, need: Integrated Circuit, Cost: 3.41 billion idea
- Photography- unlocks Photo, need: Chemistry, Cost: 38,33 million idea
- Telephone - Idea Tap 1%, need: Morse Code, Cost: 38,33 million idea
- Combustion Engine - 50% more efficient, need: 50 Industrial Revolution and Locomotive, Cost: 136.74 billion idea
- Machine Gun - 100% more efficient, need: 100 Industrial Revolution and Rifle, Cost: 148.19 trillion idea
Atomic Age - need: Factory and Telephone []
- Intercontinental Ballistic Missile - 20% more efficient, need: V2 Rocket and Atomic Bomb, Cost: 9.94 billion idea
- V2 Rocket - 10% more efficient, need: Parachute Recovery, Cost: 4.26 billion idea
- Parachute Recovery - 20% more efficient, need: Liquid Propellant, Cost: 2.84 billion idea
- Liquid Propellant - 20% more efficient, need: Flight and Modern Science, Cost: 1.42 billion idea
- Flight - 10% more efficient, need: Factory, Cost: 851.85 million idea
- Television - 10% more efficient, need: Silent Film and Atomic Age, Cost: 6.53 billion idea
- Molecular Biology - 15% more efficient, need: General Anesthetic, Cost: 1.42 billion idea
- Modern Science - 20% more efficient, need: Atomic Age, Cost: 567.90 million idea
- Plastic - 10% more efficient, need: Modern Science, Cost: 3.69 billion idea
- Atomic Bomb - 10% more efficient, need: Modern Science, Cost: 2.56 billion idea
- Nuclear Power - 10% more efficient, need: Atomic Bomb, Cost: 4.54 billion idea
- Relativity - 50% more efficient, need: 50 Atomic Age and Modern Science, Cost: 10.13 trillion idea
- Antibiotics - 100% more efficient, need: 100 Atomic Age and Molecular Biology, Cost: 10.98 quad idea
Information Age - need: Atomic Bomb and Computer[]
- Space Shuttle - 50% more efficient, need: Moon Mission, Cost: 460,00 billion idea
- Moon Mission - 50% more efficient, need: Apollo 11 and Space Race, Cost: 92,00 Billion Ideas
- Map Genome - 50% more efficient, need: Integrated Circuit, Modern Science, and Molecular Biology Cost: 46.00 Billion Ideas
- Sputnik - 50% more efficient, need: Intercontinental Ballistic Missile, Cost: 18,40 Billion Ideas
- Space Race - 20% more efficient, need: Sputnik, Cost: 70,99 Billion Ideas
- Apollo 11 - 20% more efficient, need: Computer Chip, Cost: 45,43 Billion Ideas
- Video Games - 10% more efficient, need: Computer Chip, Cost: 27,60 Billion Ideas
- Game Engine - 10% more efficient, need: Video Games, Cost: 73,60 Billion Ideas
- CD-Rom - 10% more efficient, need: Graphic User Interface, Cost: 165,60 billion idea
- Graphic User Interface - 10% more efficient, need: Home PC, Cost: 110,40 billion idea
- Home PC - 10% more efficient, need: Computer Chip, Cost: 55.20 billion idea
- Computer Chip - 10% more efficient, need: Information Age, Cost: 23.00 billion idea
- Computer Terminal - 10% more efficient, need: Information Age, Cost: 13.80 billion idea
- Arpanet - 10% more efficient, need: Computer Terminal, Cost: 46.00 billion idea
- E-Mail - Idea Tap 1%, need: Arpanet, Cost: 184.00 billion idea
- Cell Phone - 10% more efficient, need: Information Age, Cost: 43.70 billion idea
- Internet - 20% more efficient, need: Home PC and Arpanet, Cost: 110.40 billion idea
- Search Engine - 100% more efficient, need: Internet, Cost: 190.44 billion idea
- Virtual Reality - 10% more efficient, need: Game Engine and Smart Phone, Cost: 73.60 billion idea
- Cloning - 50% more efficient, need: 50 Information Age and Map Genome, Cost: 328.18 trillion idea
Emergent Age - need: Internet[]
- Moon Base - 50% more efficient, need: Space Race, Cost: 8.62 trillion idea
- Space Station - 50% more efficient, need: Moon Mission, Cost: 138.00 billion idea
- Drones - 25% more efficient, need: Emergent Age, Cost: 690.00 billion idea
- DNA Storage - 25% more efficient, need: Map Genome, Cost: 2.93 trillion idea
- 3D Printing - 25% more efficient, need: Emergent Age, Cost: 1.21 trillion idea
- Smart Phone - 25% more efficient, need: Emergent Age, Cost: 258.75 billion idea
- Machine Learning - 10% more efficient, need: Emergent Age, Cost: 86.25 billion idea
- Self Driving Car - 25% more efficient, need: Machine Learning, Cost: 4.31 trillion idea
- Bio-Tech - 5% more efficient, need: Map Genome and Emergent Age, Cost: 120.75 billion idea
- Nanotech - 10% more efficient, need: Emergent Age, Cost: 293.25 Billion Ideas
- Humanoid Robot - 25% more efficient, need: AI and Moon Mission, Cost: 1.96 Trillion Ideas
- Crypto Currency - Idea Tap +33,500, need: Emergent Age, Cost: 1.03 Trillion Ideas
- AI - Required for Singularity, need: Machine Learning, Cost: 638.25 Billion Ideas
- Mind Upload - Required for Singularity, need: Bio-Tech, Cost: 638.25 Billion Ideas
- Self-Assembly - Required for Singularity, need: Nanotech, Cost: 810.75 Billion Ideas
- Self Landing Rocket - 50% more efficient, need: 50 Emergent Age and Space Shuttle, Cost: 6.15 Quadrillion Ideas
- Social media - 100% more efficient, need: 100 Emergent Age and Internet, Cost: 6.15 quadrillion idea
Singularity - need: AI, Mind Upload and Self assembly[]
- Uploaded Consciousness - 50% more efficient, need: 50 Singularity, Cost: 350.30 Quadrillion Ideas
- Machine Rights - 100% more efficient, need: 100 Singularity, Cost: 350.30 Quadrillion Ideas
Android - need: AI, Singularity and Humanoid Robot[]
Sentient Android - need: Android []
- Human Appearance - 25% more efficient, need: Stylized Appearance, Cost: 10.57 Quintillion Ideas
- Self-modification Abilities - 25% more efficient, need: Sentient Android, Cost: 10.57 Quintillion Ideas
- Embodied Human Consciousness - 25% more efficient, need: Sentient Android, Cost: 660.47 Quadrillion Ideas
- Stylized Appearance - 25% more efficient, need: Sentient Android, Cost: 2.64 Quintillion Ideas
- Personality Programming - 25% more efficient, need: Sentient Android, Cost: 396.28 Quadrillion Ideas
Rover - need: Space Station, Space Shuttle, and Drones[]
- Olympus Mons - 40% more efficient, need: Rover, Cost: 45.42 Trillion Ideas
- Ice Deposits - 25% more efficient, need: Rover, Cost: 613.85 Trillion Ideas
- Magnetic Research - 20% more efficient, need: 3 Rover, Cost: 981.99 Trillion Ideas
- Atmospheric Research - 40% more efficient, need: 6 Rover, Cost: 245.50 Trillion Ideas
- Interplanetary Spaceflight - 400% more efficient, need: Rover, Cost: 2.45 Quadrillion Ideas
- Solar Power - 150% more efficient, need: Atmospheric Research, Cost: 981.99 Trillion Ideas
- Cargo Mission - 50% more efficient, need: Solar Panel, Cost: 1.84 Quadrillion Ideas
Human Expedition - need: Interplanetary Spaceflight, Cargo Mission and Solar Power[]
- Martian Mining - 50% more efficient, need: Human Expedition,Cost: 21.13 Quintillion Ideas
- Deflection Shields - 15% more efficient, need: Human Expedition,Cost: 13.87 Quintillion Ideas
- Microgravity Research - 15% more efficient, need: Human Expedition,Cost: 66.05 Quintillion Ideas
- Cyanobacteria - 20% more efficient, need: Human Expedition,Cost: 26.42 Quintillion Ideas
- Psychological Support - 50% more efficient, need: 6 Human Expedition,Cost: 132.09 Quintillion Ideas
- Resource Extraction Equipment - 50% more efficient, need: Martian Mining,Cost: 31.70 Quintillion Ideas
- Propellant Production Plant - 15% more efficient, need: Resource Extraction Equipment,Cost: 2.64 Sextillion Ideas
- HAB - 25% more efficient, need: Deflection Shields,Cost: 31.70 Quintillion Ideas
- Biodome - 30% more efficient, need: HAB and 5 Human Expedition,Cost: 105.67 quintillion idea
Martian Settlement - need: Biodome, Cyanobacteria and Resource ExtractionEquipment[]
- Water Drilling - 25% more efficient, need: Martian Settlement and Resource Extraction Equipment,Cost: 1.32 sextillion idea
- Ore Refinement - 50% more efficient, need: Water Drilling,Cost: 13.21 sextillion idea
- Radiation Protection - 75% more efficient, need: Martian Settlement,Cost: 99.07 sextillion idea
- Lava Tubes - 100% more efficient, need: 6 Martian Settlement and Radiation Protection,Cost: 264.19 sextillion idea
- Genetic Engineering - 150% more efficient, need: Martian Settlement and Microgravity Research,Cost: 660.47 sextillion idea
- Fertilizer Production - 100% more efficient, need: Martian Settlement,Cost: 66.05 sextillion idea
Martian Factory - need: Ore Refinement, Fertilizer Production and Worker Living Quarters[]
- Advanced Propulsion - 150% more efficient, need: Martian Factory and Propellant Production Plant,Cost: 9.91E24 idea
- Worker Space Suits - 25% more efficient, need: Martian Factory,Cost: 8.59E25 idea
- Large Scale Extraction - 500% more efficient, need: Martian Factory and Crewed Rovers,Cost: 6.60E25 idea
- Interplanetary Traderoute - 25% more efficient, need: Martian Factory and Advanced Propulsion,Cost: 6.60E25 idea
- Nuclear Fusion - 100% more efficient, need: Martian Factory,Cost: 5.28E25 idea
- Advanced Robotics - 15% more efficient, need: Martian Factory, Cost: 4.62E25 idea
- Commercial Spaceflight - 25% more efficient, need: Advanced Propulsion and Martian Factory, Cost: 1.59E26 idea
- Renewable Energy - 100% more efficient, need: Nuclear Fusion, Cost: 3.96E26 idea
Martian City - need: Renewable Energy and Commercial Spaceflight[]
- Phobos Space Elevator - 50% more efficient, need: Martian City,Cost: 8.59E28 idea
- Martianborn Adaptability - 15% more efficient, need: Phobos Space Elevator,Cost: 9.91E29 idea
- Interplanetary Tourism - 25% more efficient, need: Martian City and Phobos Space Elevator,Cost: 8.62E30 idea
- Martian Economy - 25% more efficient, need: Martian City and Phobos Space Elevator,Cost: 1.32E31 idea
- Terraform - 10% more efficient, need: Martian City,Cost: 8.59E28 idea
- Orbital Greenhouse Heating - 10% more efficient, need: Terraform, Cost: 7.27E29 idea
- Build Atmosphere - 20% more efficient, need: Orbital Greenhouse Heating, Cost: 1.78E30 idea
- Magnetosphere - 20% more efficient, need: Build Atmosphere, Cost: 1.24E31 idea
- Atmospheric Alteration - 25% more efficient, need: Magnetosphere, Cost: 5.33E32 idea
- Fully Terraformed Environment - 50% more efficient, need: Atmospheric Alteration,Cost: 1.31E33 idea